@startuml
sprite $spray_can [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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0000000000AFFFFFFFFFF000001000000010000000100000
0000000000BFFFFFFFFFF0004EFD30003DFE40002DFF5000
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0000000000BFFFFFFFFFF000FFFFE000EFFFF100DFFFF200
0000000000BFFFFFFFFFF0005FFF40004EFF50003EFF7000
0000000000BFFFFFFFFFF000013000000031000000310000
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0000000000BEEEEEEEEEE000000000000000000000000000
000000000000000000000000000000002CFD30001BFD4000
00000000000000000000000000000000DFFFE000BFFFF100
00000000245555555555543000000001FFFFF300FFFFF400
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00001CFFFFFFFFFFFFFFFFFFFE3000005FFF70004FFF8000
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002FFFFFFFFFFFFFFFFFFFFFFFFF70000000000000000000
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00CFFFFFFFFFFFECDFFFFFFFFFFFF20000000000FFFFF400
00DFFFFFFFFF9200016EFFFFFFFFF20000000000EFFFF300
00DFFFFFFFE300000001CFFFFFFFF200000000005FFFA000
00DFFFFFFF40000000001DFFFFFFF2000000000002640000
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00DFFFFFF3000000000000EFFFFFF2000000000000000000
00DFFFFFF0000000000000BFFFFFF2000000000000000000
00DFFFFFE00000000000009FFFFFF2000000000000000000
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00DFFFFFF3000000000000EFFFFFF2000000000000000000
00DFFFFFFA000000000005FFFFFFF2000000000000000000
00DFFFFFFF40000000001DFFFFFFF2000000000000000000
00DFFFFFFFE300000001CFFFFFFFF2000000000000000000
00DFFFFFFFFF8200006EFFFFFFFFF2000000000000000000
00DFFFFFFFFFFFDCDFFFFFFFFFFFF2000000000000000000
00DFFFFFFFFFFFFFFFFFFFFFFFFFF2000000000000000000
00DFFFFFFFFFFFFFFFFFFFFFFFFFF2000000000000000000
00DFFFFFFFFFFFFFFFFFFFFFFFFFF2000000000000000000
00DFFFFFFFFFFFFFFFFFFFFFFFFFF2000000000000000000
00DFFFFFFFFFFFFFFFFFFFFFFFFFF2000000000000000000
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002EFFFFFFFFFFFFFFFFFFFFFFFF50000000000000000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_SPRAY_CAN(_alias) ENTITY(rectangle,black,spray_can,_alias,FA5 SPRAY_CAN)
!define FA5_SPRAY_CAN(_alias, _label) ENTITY(rectangle,black,spray_can,_label, _alias,FA5 SPRAY_CAN)
!define FA5_SPRAY_CAN(_alias, _label, _shape) ENTITY(_shape,black,spray_can,_label, _alias,FA5 SPRAY_CAN)
!define FA5_SPRAY_CAN(_alias, _label, _shape, _color) ENTITY(_shape,_color,spray_can,_label, _alias,FA5 SPRAY_CAN)
skinparam folderBackgroundColor<<FA5 SPRAY_CAN>> White
@enduml